Aaron’s notes from GDC 2009
- XNA Game Studio Developer Day
- The Art of Choral Writing
- Cell Processor sessions: Insomniac, Killzone 2, God of War 3
- AI
Roundtable - iPhone
development and Project Offset talks - Lockless
Programming in Games - Thoughts on
Hideo Kojima’s keynote: “Solid Game Design” - Last
scraps of notes - Only in
San Francisco